Question: What’s it like working in the games industry?
The editorial side is brutal, just because of how unpredictable it can be. I witnessed too many layoffs at Ziff-Davis to ever sleep well again. I’d walk into work and see people coming down with boxes in their hands and be like “what closed now?” That’s disheartening. And then there’s the whole thing about writing about other people’s creative efforts. The game industry opened a lot of doors for me, but it’s such a machine at this point I couldn’t do it any longer if I wanted to.
Making games is equally stressful, but more creatively satisfying. One of these days I’d just like to make my own games with a small team, that really only need to be successful enough to keep making games for a living. It’s impossible to know how successful your game will turn out, but not having to answer to anyone besides the taxman is a pretty liberating thing.
About James Mielke:
My mother calls me ‘James’ and my dad calls me ‘Jim.’ Everyone else seems to call me ‘Mielke’ which sounds like ‘Milky.’ I produce video games, and before I got into the business of making games, I wrote about other people’s games while enjoying a 10 year run at Ziff-Davis Media, running EGM and 1UP.com by the time I was done.
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