E3 is a curiosity in the age of omnipresent information. We’ve grown accustomed to having an army of video game bloggers churning out content and around-the-clock development updates about projects we’ve backed on Kickstarter. Crunching hundreds of “big reveals” into the span of a few press conferences has the curious effect of answering few questions about individual games while simultaneously feeling way too long.
Press conferences at E3 worship spectacle. Deafening explosions, stage lasers, gargantuan screens that pour smoke — these are base components of an E3 presentation. Fortunately, both press conferences and Nintendo’s digital presentation centered the efforts of their bombast on the most important thing in this industry: the games themselves. With the empty one-upmanship of hardware announcements from prior years out of the way, we were fed an undiluted stream of games.