“I started hallucinating Doom demons…”

As realistic as graphics are these days, it doesn’t seem unreasonable for games to bleed into our realities. I totally catch myself thinking “Wasn’t this stripper in GTA V?” all the time. (Not really. They didn’t have male strippers in GTA V.) But, even back in the 8-bit days of yore, I found games could make the trip from TV screen to waking life fairly easily. It isn’t the quality of the graphics, but the quality of the experience that triggers this effect. Games can be so completely immersive that their atmospheres (and their terrors) become inescapable. – Marie


mike_REDIn the mid-late 90s I lived with some friends in a converted bowling alley in Wellington, New Zealand. The building was about four floors high. We lived on the third floor. To get there, you could either take this rickety old freight elevator, that eventually broke down, or several flights of concrete stairs, usually half in the dark, because the lights didn’t always work. 

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