Originally released way back in 2013, KAMI (Japanese for “paper”) is a beautiful, origami-inspired puzzle game by State of Play. Here’s the release trailer:

Like so many games I’ve bought and promptly forgotten, I discovered KAMI during a Steam sale, but only began playing it earlier this week. I couldn’t have rediscovered it at a better time, honestly. For reasons various and sundry, I’ve been feeling a bit anxious and fidgety all week. KAMI has been my happy, little, paper-folding oasis in a desert of uncertainty. My lighthouse at the shores of doubt. My metaphor in a metaphor of a metaphor. Look how much more erudite I am just for playing it!

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photoThrees is a pretty fantastic little mobile game that has been monopolizing my commute time lately. [Thanks, Jake!] It’s simple, clever, highly addictive and cute as balls. The music is adorable. All the cute little numbers have cute little faces and give cute little greetings when they’re brought into their cute little existence. They even make what I interpret to be kissy faces at each other when it’s time to combine. Although, I must say the kissy faces are a little less cute. They’re like a terrifying, open-mouthed kiss from someone in IT. All you can do is wonder why your chin is so wet and why your life is so sad. 😦

But, as great as I think this game is, something has been troubling me since the very beginning: THE NUMBER SIX HAS A MALE VOICE.

This is the most ridiculous nonsense in the history of the personification of numbers. Seriously. Stop. We all know the number six is a girl and what a girl! I think it goes without saying that DAT ASS.

Wait. Wait. Wait. Am I just perpetuating gender stereotypes? Is it wrong for me to make assumptions about gender without first asking the number in question how it self-identifies? Damn. I really wish I hadn’t read a book that one time.

Anywho, you should play Threes. It costs money, but not that much. And, it’s worth it.

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